These resources have been created and compiled by the partners of the Social Justice Repair Kit project and cover a wide range of subjects and contexts. They can be used by youth and youth organisations to support the inclusion of young people in social justice movements. Their aim is to support informal learning through activism.
Please bear with us as we work to make this library more usable! We will be adding a search feature and filters to help you find what you are looking for.
We welcome your feedback. Are these resources helpful? Do you have suggestions or contributions? Let us know.
Technology can be leveraged to build and maintain social justice movements that affect change in the world. How do we consciously approach the design of technology for social justice to maximize its reach, adaptability and inclusiveness?
A guide to creating an inclusive space when hosting hack-a-thons. We believe that the connections and ideas that get made between people attending hackathons and similar events are more important than any products that get produced. If hackathons are about building community, issues of inclusion, exclusion and audience diversity are paramount to their design.
How do we approach the relationship between young people, technology and territory? This methodology seeks to answer this question by proposing a series of activities in which groups of young people can explore opportunities to create innovative projects in the territory, starting from personal or collective stories (in different formats) and using technological tools, adapted to a specific context, to share their stories. Currently available in Spanish.
#DECARBONIZE #DECOLONIZE is a world-wide synthesis of youth research, recommended policy, and action on Climate Change. Connecting around the United Nations Climate Negotiations, thousands of youth across the planet are mobilizing to learn and act on the continued impact of colonization and repercussions on climate change.
The Guardia Ambiental is a burgeoning youth movement that engages youth in monitoring and protecting precarious natural ecosystems in Colombia. The Guardians provide abundant opportunities for youth to develop and practice important portable skills and competencies. Currently available in Spanish.
M.A.G. is a social platform created by a group of women from “El Valle de Aburrá”, the area that surrounds Medellín city in Colombia. Their main focus is organizing a collaborative, open and creative festival based in 3 themes: sovereignty, technologies, and gender. The goal of the event is to create a space where thinkers, activists, children, mothers, and artists from different contexts can collaboratively build processes, effective (and affective) networks (that contribute in different ways in the remaking of our relations with the world), and advance our thinking in the importance of diversity. Currently available in Spanish.
Engaging diverse youth in decision making results in stronger, forward looking societies. How do we best enable youth to assume positions of leadership in social justice movements?
The ValueAble Leader Project is an emerging digital toolkit designed to support young audiences (including those with learning differences) who want to better understand the importance of their individual values and the role those play when it comes to leadership. Leveraging inclusive-design practices, this resource was created in collaboration between the Center for Creative Leadership, Oak Foundation, and several other partners who helped to make it more accessible and enjoyable for a diverse range of users.
TakingITGlobal’s Action Guides are designed to help you turn your ideas and dreams into reality. The general guide and the issue-specific guides are workbooks for you to download, use and share.
The Youth Effect was created by a collective of leaders committed to ensuring that children and youth are an integral part of designing, shaping and creating a more sustainable future.
This booklet helps rural youth workers and youth leaders to set up international youth projects, for and with rural youth, in geographically remote and disadvantaged areas.
Inclusive design recognizes diversity and uniqueness for broad beneficial impact. How can we apply Inclusive Design principals and strategies in our projects?
This ever-evolving guide can be applied to digital design, the design of services, the built environment and physical products. It can be applied to processes like workshops, meetings, conferences, and our daily interactions with one another.
The Floe Inclusive Learning Design Handbook is a free Open Educational Resource (OER) designed to assist teachers, content creators, web developers, and others in creating adaptable and personalizable educational resources that can meet the needs of learners with a diversity of learning styles.
An inspirational guide to setting up inclusive and participative ‘Strategic Partnerships’ with youth.
A tool that helps youth and organizers contribute to the shaping of an inclusive society.
This booklet describes ways to ensure the same opportunities are given to all young people.
A practical booklet aiming to stimulate the participation of young people with a disability in international youth projects. It promotes international mixed-ability projects in which young people with and without a disability live, work and have fun together as peers.
This booklet is about working with LesBiGay youth in a respectful and helpful way and describes methods of organizing youth projects that involve LesBiGay youth.
This booklet aims to increase the inclusion of young offenders, ex-offenders and young people at risk of offending, in youth projects and activities.
This guide helps to create a framework for Inclusion & Diversity projects with young people.
Inclusive design is a diverse, evolving set of practices and insights. What have we learned, and where is our learning taking us?
A brief introduction to inclusive design including the Three Dimensions of Inclusive Design, from the Inclusive Design Research Centre.
This short film by Microsoft explores the role of empathy in inclusive, participatory, and insightful design. Featuring Jutta Treviranus, Director, Inclusive Design Research Centre.
Oak Foundation’s Learning Differences Programme partnered with Open Source Leadership Strategies to conduct a racial equity assessment of the LDP and to gather insights about the broader field of learning differences. Interviews were conducted with more than a dozen leaders in the learning differences and racial equity fields. Sign up for the programme’s newsletter to learn about more resources as they are developed by grantee partners.
This booklet is intended to guide youth workers and/or youth leaders on how to work with marginalized young people. It begins by looking at learning in the context of Youth in Action activities and goes on to explore how Youthpass can best be implemented.
Sharing our personal narratives allows us to identify and build communities around our common experiences. Stories reveal issues that can spark and strengthen movements. How do we enable the gathering and sharing of stories from a wide diversity of people?
Whose Land is a web-based app that uses GIS technology to assist users in identifying Indigenous Nations, territories, and Indigenous communities across Canada. The app can be used for learning about the territory your home or business is situated on, finding information for a land acknowledgement, and learning about the treaties and agreements signed across Canada. Educational videos are available to watch that will give you a better understanding of why land acknowledgements are important, and the way Indigenous people view their relationship to land.
This digital tool is being developed as part of the SJRK project to gather and share stories of youth with learning differences, social justice organizations and others who wish to share their story or create a simple online presence.
This virtual platform is a space where stories are made visible, creating community through identifying, recognizing and putting into dialogue the different individual and group histories that exist in the city of Cartagena. Currently available in Spanish. The full library of stories can be found on the YouTube channel.
A collection of resources related to digital storytelling, gathered as part of the Social Justice Repair Kit project.
We all learn differently. How can we develop greater understanding of our own learning styles and preferences and better understand the learning styles and preferences of others?
Design guidelines and methods for building positive and constructive environments for self-learning and self-reflection with learners who have diverse learning needs and preferences.
The Trauma and Learning Policy Initiative’s (TLPI) mission is to ensure that children traumatized by exposure to family violence and other adverse childhood experiences succeed in school. To accomplish this mission, TLPI engages in a host of advocacy strategies including: providing support to schools to become trauma sensitive environments; coalition building; outreach and education.
Eye to Eye is a mentoring program for students who have learning differences. It is a welcoming hand, ushering students with learning and attention issues into a community where they are helped to move from self-doubt to empowerment — and even their own version of greatness — by near-peers who face many of the same challenges themselves.
This iPhone app lets parents, children, teachers, or students create their own My Advocacy Plan (MAP).
Built on research-based models of effective professional development, professional learning communities and online communities of practice, MOOC-Ed courses focus on job-embedded, peer-supported and self-directed learning in which educators are exposed to a variety of perspectives on course material.
This course will expand your knowledge related to learning differences, provide actionable strategies to impact the learning experience of your students, and cultivate a growth mindset related to learning differences.
Students LEAD (Learn, Explore, & Advocate Differently) was created because all students learn differently. The course was developed to help students, especially those who may struggle with attention, time management, memory, or expressing ideas, understand that they are not alone and that specific strategies can support their learning.
Young people with learning differences often need customization of their learning curriculum. This publication addresses the limitations of accomodation and makes a case for the more effective approach of providing custom modifications.
An Individualized Education Program (IEP) is a written education plan designed to meet the learning needs of young people with learning differences. This guide is designed to help you through every step of your IEP journey. It facilitates personalization of the resources, tools and spaces for young people with learning differences through an inclusive design process.
Aimed at parents of students with learning differences, the goal of this guide is to explain the RTI and its strategy for making all students successful learners.
Many successful projects enable learning in various contexts. What tools have we found useful in making learning environments more inclusive?
TakingITGlobal for Educators empowers classrooms to understand and act collaboratively on the world’s greatest challenges. The platform offers a flexible tool to enable digital classrooms and collaborations across physical locations connected to the internet. There is also a community of teachers, professional development programs and educational resources to support educators in using technology to create transformative learning experiences for their students.
Code to Learn offers free professional learning for Canadians on coding with young people. MicroWorlds coding software is available at no cost to engage youth across Canada. We work with educators and other community members to co-design curriculum activities & Coding Challenges—including the popular micro:bits!
Kiwix provides access to the entire contents of Wikipedia without an internet connection. It is a part of the Kimera Local Network, which was installed in several rural schools in Fresno, a small town in the mountains of Colombia. Kiwix is available to students and teachers who use the platform to access and upload information, thereby overcoming the connectivity barriers that arise in their context.
The Kimera Local Network is a wireless network being developed by Karisma Foundation in Colombia, to address local connectivity needs. People can access the local network through mobiles, tablets, computers and any other device with the option of wireless or wired access.
OER2Go is a collection of educational websites re-packaged for download and offline use. It allows teachers, schools, and other educational organizations to deploy OERs in areas where internet access is limited, expensive, or non-existent.
Rachel is a portable plug-and-play server which stores educational websites and makes that content available over any local (offline) wireless connection.
Digital design offers diverse possibilities for transformation and adaptation of learning content. How do we leverage these possibilities in envisioning, building and evolving tools to support diverse learning needs?
This video provides an overview of the Fluid Project’s User Interface Options (UIO) component, what it offers potential integrators, and its installation instructions. UIO allows users to personalize web content to meet their unique needs.
This tool allows for the exploration of digital preferences in a simple and low-risk way, by offering a set of starter preferences to try - from reading content aloud so it’s easier to follow along, to enhancing keyboard interactions so it’s easier to use.
The Chart Authoring Tool supports the authoring, export and embedding of highly accessible charts, including sonification of the data. The current version supports creating pie charts and transforming the data into sonified form via a pattern.
The Nexus is a system that connects disparate technologies and enables new and inclusive interactions which can be used to visualize and sonify data as it is gathered. See how sensors commonly found in a science lab can be connected to accessible, sonified graphs in the Nexus Science Lab Video from 2017. See a demonstration of the Nexus being used to inclusively create music using various inputs including a head tracker in the Nexus Inclusive Music Creation Video from 2016.
This tool walks the user through a step by step process of discovering, declaring and storing digital preferences.
The metadata feedback tool can be integrated into existing sites to allow users to provide feedback as to whether a digital resource matched their preferences and to request alternatives or modifications to improve it. The metadata authoring components can be integrated into existing content editors to encourage and allow authors to create or edit metadata that accompanies the content of their Open Education Resource (OER), thereby improving accessibility.
Policies can help to guide organizations and governments in youth protection and empowerment. How can we create inclusive policies that enable everyone to participate in society?
This publication outlines the rights of young people in Africa and the duties and obligations of African Union member states in fulfilling their obligation to respect those rights.
This document provides a policy framework and practical guidelines for national action and international support to improve the situation of young people. It contains proposals for action for the year 2000 and beyond, aiming at achieving the objectives of the International Youth Year and at fostering conditions and mechanisms to promote improved well-being and livelihood among young people.
This booklet is for anyone interested in learning more about how a strategic approach can help to improve the quality and impact of their inclusion work. It presents a step-by-step approach to strategy-making which can be used by youth organizations both large and small.
A step-by-step guide for National Agencies to develop their inclusion strategy. The booklet contains ideas on how to make the greatest impact with limited resources.
A guide on implementation of youth projects in Rwanda.